Character Creation

You can get a copy of the basic rules as a PDF from the Wizards of the Coast website. It includes everything you should need for reference on most rules, but only includes a limited selection of stuff for character creation (the only classes it includes are cleric/fighter/rogue/wizard).

The new version of D&D has added a few new aspects to character creation, but they do a good job of helping to provide some more variety and background when making a new character. For the most part pick one from each of the following lists.

Ability scores

4d6 drop the lowest die (the roll20 die rolling script for this is /roll 4d6k3) for each of 6 ability scores, assign them wherever works for building the class you want to play.


“If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.” (PHB p13)


  • Dwarf (Hill or Mountain)
  • Elf (Wood or High)
  • Halfling (Lightfoot or Stout)
  • Human (Thell, Adhil, Arad or somewhere else)
  • Dragonborn
  • Gnome (Forest or Rock)
  • Half-elf (decide if Wood or High, doesn’t affect abilities, etc.)
  • Half-orc
  • Tiefling


None of the classes are restricted by race or alignment in this version of D&D. Characters of each class get the chance at some point (in some cases first level) to pick a path that gives them a chance to become different from other characters of the same class (so a “thief” rogue becomes different from the “arcane trickster” rogue, etc.).

  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer (A spellcaster who draws on inherent magic from a gift or bloodline)
  • Warlock (A wielder of magic that is derived from a bargain with an extraplanar entity)
  • Wizard (A scholarly magic-user capable of manipulating the structures of reality. The typical “mage” from older versions of D&D.)


They still stick by the standard {Lawful/Neutral/Chaotic} + {Good/Neutral/Evil} structure that they always have.


Backgrounds are a new(-ish) addition, they give various benefits and adjustments to skill proficiencies and starting equipment. They also give some suggested characteristics and character history options.

  • Acolyte
  • Charlatan
  • Criminal (variant: Spy)
  • Entertainer (variant: Gladiator)
  • Folk Hero
  • Guild Artisan (variant: Guild Merchant)
  • Hermit
  • Noble (variant: Knight)
  • Outlander
  • Sage
  • Sailor (variant: Pirate)
  • Soldier
  • Urchin


Hey, that idea that bastards get names based on geography in A Song of Ice and Fire is kinda neat, isn’t it? If you want to, here’s an idea of how the areas in A&A could map to names for your character of illegitimate lineage.


Character Creation

Abs & Axes mraichelson